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    Memory and Steering

    Memory system

    A system that attempts to make an agent stateful across sessions by persisting to the environment and reloading at session start.

    Matt Pocock
    Matt Pocock

    A system that attempts to make an agent stateful across sessions. Persists information into the environment during a session and reloads it into the context window at the start of future ones, so the agent carries continuity beyond the user clearing the session.

    A memory system has two halves. The write path: during a session, the agent records what it learned — a preference you stated, a fact about the project — as files in the environment. The read path: at session start, the harness loads those files, or an index of them, back into the context window. Many harnesses ship their own memory system — Claude Code's /memory is one — but you can also build one yourself: a directory of notes plus an instruction in AGENTS.md to consult it.

    The same trade-offs as any always-loaded content apply. Memories accumulate, so most systems load a one-line index and leave the bodies behind context pointers rather than inlining everything. And memories are secondary sources, so they drift: a fact recorded in March is loaded with equal confidence in June, after the project has moved on. A memory system needs pruning, the same way AGENTS.md does.

    Usage:

    "I keep having to re-tell it I'm on Postgres, not MySQL."

    "Wire up a memory system — write what it learns to the filesystem on the first turn, reload it at session start. The model itself is stateless; the memory layer fakes continuity."

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